3D display

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An autostereoscopic 3D display prototype by Philips

A 3D display is any display device capable of conveying three-dimensional images to the viewer.

We call automultiscopic display at a new type of three-dimensional display recently introduced on the market holds great promise for the future of 3D visualization, communication, and entertainment. It is desired to acquire images of real-world 3D scenes and display them as realistic 3D images.

Contents

Evolution

The optical principles of multiview auto-stereoscopy have been known for over a century. 1 Practical displays with a high resolution have recently become available. As a result, 3D television is receiving an increasing attention.

Description

This kind of display can deliver multiple views without glasses, thus allowing a limited "look-around" (correct motion parallax). Therefore, these displays offer uninhibited viewing, i.e., without glasses, of high-resolution stereoscopic images from arbitrary positions in a viewing zone. Automultiscopic displays include view-dependent pixels with different intensities and colors based on the viewing angle. View-dependent pixels can be implemented using conventional high-resolution displays and parallax-barriers.

Types of 3D displays

There are few basic types of 3D displays. Stereoscopic technology separately sends two views of a 3D scene on its screen(s) to the viewers two eyes. Autostereoscopic 3D displays advance on stereoscopic technology without the need for any special glasses or other head gear by using high resolution flat panels to generate a given number of views of a 3D scene through some sort of pixel redirection technology. This solution gives "ok" quality 3D views from predefined sweet points in front of the display, but leaves a tangled image while in between the sweet points. Continuous 3D light field display developed by Holografika generates a glasses free 3D image with no restrictions on the number of viewers, their position in front of the screen and their movement. Holographic 3D displaying researchers are able to create a light field which is identical to that which emanated from the original scene (for the technology, see Computer Generated Holography). This last technology is capable of reproducing horizontal and vertical parallax at the same time, while stereoscopic and autostereoscopic technologies can create horizontal parallax 3D images only. This may seem a limitation of 3D displays, but the longitudinal location of human eye on the head is in perfect pair with the horizontally multiplied views of these displays.

In addition there are volumetric displays, where some physical mechanism is used to display points of light within a volume. Such displays use voxels instead of pixels. Volumetric displays include multiplanar displays, which have multiple display planes stacked up; and rotating panel displays, where a rotating panel sweeps out a volume.

Other technologies have been developed to project light dots in the air above a device. An infrared laser is focused on the destination in space, generating a small bubble of plasma which emits visible light. As of August 2008, the experiments only allow a rate of 100 dots per second. One of the issues which arise with this 3D display system is the use of technologies that could be harmful to human eyes.

Problems

However, automultiscopic displays still have some problems, like limited viewing zone and discreteness of motion parallax. Because the width of viewing zone for each view equals the interpupillary distance approximately, the view image does not change by the viewer's movement within the zone. On the other hand, when the viewer moves over the zone, the view image changes suddenly. So, a moving viewer sees disturbing visual artifacts. Secondly, the acquisition of artifact-free 3D images is difficult. Photographers, videographers, and professionals in the broadcast and movie industry are unfamiliar with the complex setup required to record 3D images. There are currently no guidelines or standards for multi-camera parameters, placement, and post- production processing, as there are for conventional 2D television.

Comparison of 3D displaying technologies

Stereoscopic
Autostereoscopic
Volumetric
Holographic
Passive
Tracking
Multiview
Addressed media projection (air or solid)
Moving lightpoints
Layered
Features
User Benefits
HoloVizio -light field
Lenticular
Parallax barrier (controlled)
Different opt. Rasters and filters
Integral Imaging
Time-multiplex
Controlled pixel technology
Passive (moving screen)
Active (rotated led matirx)
Double
Multilayer
Continuous motion parallax
The 3D image doesn't "jump" between the views, horizontal perspective is perfect
N
Limited
TRUE, horizontal only
N
N
N
N
N
N
True, also vertical
True, also vertical
True, also vertical
True, also vertical
True, also vertical
True, vertical also possible
There's no contradiction between eye-convergence and focusing
No discomfort, seasickness or disorientation
Y
N
Y
N
N
N
Y
N
N
Y
Y
Y
Y
Y
Y
Voxels can be individually addressed
The point of a given view does not move if the viewer is moving and is exactly there where it seems to be
N
N
Y
Limited
Limited
Limited
Limited
Limited
Y
Y
Y
Y
Y
Y
Y
Wide viewing angle, optional viewing distance See Note: [1]
Collaborative use
N
N
Y
Y
Y
Y
N
Y
Y
Y
Y
Y
Y
Y
Limited
No eye or head tracking used
Not necessary to stand in one point, free motion possible
N
Limited
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
No latency
Y
N
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
No invalid zones in the field of view
The 3D image can be seen in the entire field of view
Not relevant
Y
Y
N
N
N
N
N
Y
Limited
Y
Y
Y
Y
Y
The points can be generated anywhere in the field of view
Optional shaped objects or 3D view can be visualized
In a fixed position only
In a fixed position only
Y
Limited
Limited
Limited
Limited
Limited
Y
Limited
Y
Y
N
N
Y
Objects could appear behind and in front of the display screen
Y
Y
Y
Limited with depth
Limited with depth
Limited with depth
Limited with depth
Limited with depth
Y
N
N
N
N
Only with supplementary optics
Y
Ability to show hidden edges
Wide scale of displayed images, textures vs. wire frame images only
Y
Y
Y
Y
Y
Y
Y
Y
Y
N
N
N
N
N
Y
Direction selective light emittance of each pixel
Window-like view, all light beams are present as in natural view
N
N
Y
N
N
N
N
N
Y
Y
N
N
N
N
Y
Full compatibility with optional software environment
Ability to display any 3D information and to use different 3D sw without restrictions
Y
Y
Y
Y
Y
Y
Y
Y
Y
N
N
N
N
N
Y
Compatible with current displaying conventions
Easy replacement of desktop 2D monitors
Y
Limited
Y
Y
Y
Y
Y
Y
Y
N
N
N
Y
Y
Limited
High refresh rate possible
Motion picture, interactivity
Y
Y
Y
Y
Y
Y
Y
N
N
Limited
Limited
Limited
Y
Y
N
Brightness
Visibility under various ambient lighting conditions
Good
Good
Good
Good
Fair
Limited
Good
Limited
Good
Limited
Limited
Limited
Fair
Good
Good
Resolution (X,Y)
Clear, sharp pictures
Good
Good
Good
Fair
Fair
Fair
Fair
Fair
Good
Limited
Limited
Limited
Good
Good
Limited by speckle
Depth resolution (Z)
Achievable depth of the 3D image
Good
Good
Good
Limited
Limited
Limited
Limited
Limited
Limited
Limited
Limited
Limited
Not relevant
Poor
Good
Color resolution
True colours
Good
Good
Good
Good
Good
Good
Good
View number dependant
Fair
N
Poor
Poor
Good
Limited
Good
Practical display sizes
System can be built from small to large sizes
Any
Any
Any
Any
Any
Any
Any
Y
Y
Limited
Limited
Limited
Any
Any
Limited
No moving parts
Reliability, proper lifetime, mobile applications, no noise
Y
True/Not true
Y
Y
Y
Y
Y
Y
Y
N
N
N
Y
Y
True/Not true (Scanning)
Vision safe technology?
3D image generation may involve methods which could be dangerous to human eye, casue strains or disconforts.
None
Overlapping reality
Y
View number dependant visual strains
Y
Y
Y
Laser and plazma radiation
Spinning hazard
Spinning hazard
Y
Y
Laser

Existing Displays

A wide range of organisations have developed 3D displays, ranging from experimental displays in university departments to commercially available displays. Companies involved include:

See also

External links

Wikipedia content modification information:

  • This page was last modified on 8 January 2009, at 23:03.

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