BMX XXX

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BMX XXX
Image:BMX XXX Coverart.png
Developer(s) Z-Axis
Publisher(s) Acclaim Entertainment
Aspect ratio 480p (EDTV) (excluding PS2)
480i (SDTV)
Platform(s) GameCube, PS2, Xbox
Release date(s) Xbox 1
USA November 10, 2002
PAL December 6, 2002
PlayStation 2 2
USA November 16, 2002
PAL December 5, 2003
GameCube 3
USA November 24, 2002
PAL February 7, 2003
Genre(s) BMX game
Mode(s) Single player
Rating(s) ELSPA: 18+
ESRB: M
OFLC: RC
OFLC: MA15+ (cut)


BMX XXX is a controversial 2002 video game published by Acclaim Entertainment for the Xbox, GameCube, and PlayStation 2. It was developed by Z-Axis. It is a BMX game speckled with crude humor and nudity. The game allows the player to create riders as topless women in underwear bottoms and "unlock" full motion video clips of strippers in action. Consequently, BMX XXX was denied classification in Australia. While the game is available fully uncensored on the GameCube and the Xbox, the American PlayStation 2 version has no topless riders and the stripper footage is censored with small BMX XXX logos over the nipples. Because of this, the reception by the public was luke-warm.

Contents

Relationship to Dave Mirra

BMX XXX builds on the earlier work done by Z-Axis on Dave Mirra Freestyle BMX. The development title was Dave Mirra BMX XXX,4 and although Dave Mirra refused to endorse the product and obtained legal documents to the effect that his name would not be used, it was initially hyped and offered to the press with his name attached.5 It was only after direct legal action that he succeeded in preventing the use of his name on the product.6

Controversy

The game was originally intended to be a Dave Mirra title without nudity,7 but it is generally believedattribution needed in the industry that the game was of low qualitycitation needed - its average review in the gaming media was 60%,8 which is considered to be average or poor — and that Acclaim decided late in the game's development to attempt to create a controversy and hopefully prop up sales by including some nudity.9 The attempt at publicity was rather successful, although the publicity achieved was of the wrong sort for Acclaim; with television reports that Wal-Mart, Toys R Us, and most major IEMA retailers in the United States declined to carry the game in their stores due to the nudity. Consequently, sales were poor: under 100,000 copies were soldcitation needed. The game was not greeted with controversy or with much sales interest in Europe, while it was sold with the sexual content removed in Australia.10

Soundtrack

See also

External links

Citations

  1. ^ http://www.gamefaqs.com/console/xbox/data/552476.html
  2. ^ http://www.gamefaqs.com/console/ps2/data/552475.html
  3. ^ http://www.gamefaqs.com/console/gamecube/data/552477.html
  4. ^ "E3 2002: Dave Mirra BMX XXX", Yahoo Video Game News (2002-05-22). Retrieved on 27 November 2007. 
  5. ^ "Dave Mirra Sues Acclaim", Yahoo Video Game News (2003-02-14). Retrieved on 27 November 2007. 
  6. ^ "Dave Mirra Sues Acclaim", Yahoo Video Game News (2003-02-14). Retrieved on 27 November 2007. 
  7. ^ "Dave Mirra Sues Acclaim", Yahoo Video Game News (2003-02-14). Retrieved on 27 November 2007. 
  8. ^ Metacritic
  9. ^ "Dave Mirra Sues Acclaim", Yahoo Video Game News (2003-02-14). Retrieved on 27 November 2007. 
  10. ^ "Acclaim Australia: BMX XXX Interview", Game Power Australia (2002-11-08). Retrieved on 27 November 2007. 

Wikipedia content modification information:

  • This page was last modified on 13 November 2008, at 01:10.

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