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Game Over is a message in video games which signals that the game has ended, often due to a negative outcome - although the phrase sometimes follows the end credits after successful completion of a game.
Before the advent of home consoles and personal computing, arcades were the predominant platform for playing games, which required users to deposit a token or coin (traditionally a quarter, in the U.S) into an arcade game machine in order to play. Players would usually be given a finite number of lives (or attempts) to progress through the game, the exhaustion of which would usually result in the display of the message "Game Over" indicating that the game had ended. The phrase might also be followed by the message "Continue?" and a prompt asking the player to insert additional tokens to prevent the game from terminating and instead allowing the player to continue their progress. The message can also be seen flashing on certain arcade games while in attract mode, until a player inserts a credit; at this point the message would change to the amount of credits inserted and "Press 1 or 2 player start", or some variation thereof.
As these games were ported to home consoles, the "Game Over" screen and "Continue?" prompt remained, but often required only the press of a button to keep the game going; while the video game industry shifted away from being arcade-focused to being home gaming-focused, the inclusion of such a screen was no longer as critical since it offered no financial benefit. However, the concept of Game Over remained imbued in the medium thereafter as a way to add an element of risk: a player who is unsuccessful at carrying out the game's objective (possibly repeatedly) will be faced with such a screen and be forced to start over from either the beginning of the game or a previous, saved state.
With the development of the aforementioned save function (complemented by the less popular password system, which is now seen as archaic), the Game Over message has become less common as players are allowed to respawn at a previous state of the game, which has been stored in memory either through a player deliberately saving the game or reaching a checkpoint (which causes the game to save automatically). Many modern games do not technically "end" until they are completed, and although "Game Over" screens remain present in many of them in some form or another it is exceptionally rare for them to signify a forced return to the beginning of the game.
"Game Over" has seen some variations in certain games. For instance, upon the death of the player character Little King's Story shows the message "LIFE OVER" and Catherine displays the message "LOVE IS OVER". Screens that display at equivalent points in other games are also considered "Game Over" screens, even if the message that is displayed is entirely different (such as "YOU ARE DEAD", seen in Resident Evil, God of War and Total Distortion, among others). Some game over variations use literary references such as Abandon All Hope in Devil May Cry 4, and Dante's Inferno which uses a quote from the book of the same name every time the player dies.
Outside video gaming 
The phrase is occasionally used to indicate the end of an argument or process in real life. In January 2011, protesters and rioters in several North African and Middle Eastern countries used the slogan "Game Over" on banners to express their anti-government sentiments.
"Game over" is also sometimes used as a phrase to concede defeat, as for example in the movie Aliens where one of the protagonists, Private William Hudson (Bill Paxton), shouts, "Game over, man!" after the dropship meant to rescue him and his expedition is destroyed. Paxton's use of the phrase proved so popular that it was included in shortened form in the SNES game adaptation of Alien 3, despite the Hudson character not appearing in the film. Rights issues prevented the actual audio from Aliens being used and the sample was a rerecording made by Paxton specifically for the game.
The phrase is also used various times in the Saw movie series, because of the antagonist's penchant for referring to the traps he creates as "games".
See also 
- Attract mode
- Checkpoint (video gaming)
- Continue (video gaming)
- Video games with multiple endings
- Kill screen